Official prompts › Layout JSON
{
"summary": {
"meta": [
"screenshot",
"video_game_capture",
"dark_fantasy",
"elden_ring"
],
"canvas": "single",
"caption": "A cinematic 16:9 gameplay screenshot from Elden Ring, rendered with the game's richly textured dark-fantasy realism rather than as promotional artwork. A third-person view follows a lone Tarnished standing on a weathered stone outcrop in Limgrave, wearing scratched steel armor over faded blue cloth, a battered cloak hanging behind their shoulders. Their right hand holds a straight sword pointed toward the ground, and their left carries a worn metal shield. Wind bends the surrounding golden-green grass and stirs the cloak. The spectral golden Erdtree towers beyond the landscape, its radiant trunk and intricate luminous branches illuminating a hazy sky. Rolling hills, broken stone arches, scattered autumnal trees, and ruined fortifications recede through pale atmospheric mist. A narrow dirt road winds past crumbling masonry, where two distant armored soldiers patrol with spears and muted orange torchlight. The scene feels vast, melancholy, and quietly dangerous, with intricate environmental detail, natural material wear, soft volumetric light, and restrained golden highlights against cool gray-green shadows.\nPreserve the recognizable in-game HUD: slim red, blue, and green status bars at the upper left beside the circular status emblem; a delicate compass at the upper center with the visible letters “N” and “E”; and equipment slots at the lower left showing the equipped shield, straight sword, and glowing red-gold flask. The selected item reads “Flask of Crimson Tears +1” with the quantity “4,” and the weapon skill reads “Square Off.” A small dark rune counter at the lower right reads “1248.” HUD lettering is fine, pale, and subtly shadowed, with weathered ornamental borders around the equipment icons. No title logo, desktop borders, subtitles, or promotional text; this is an immersive moment of ordinary exploration captured directly from gameplay."
},
"items": [
{
"label": "panel",
"caption": "Full-frame over-the-shoulder gameplay view looking slightly downward and outward toward a broad open landscape. A single armored player figure occupies the lower-right-center foreground, framed by tall wind-blown grass, while a vast ruined field and luminous tree recede into atmospheric haze. Foreground stone is sharp and detailed; the midground grass and ruins lose contrast with distance; the sky remains pale and washed-out. HUD overlays remain legible in the four corners, blending with the dark vignette and unobstructed environmental view.",
"tags": [
"third-person",
"gameplay",
"open_world",
"fantasy",
"limgrave",
"elden_ring"
],
"palette": [
"#C6BC9C",
"#6B7A53",
"#8A7D66",
"#E9DCA9",
"#1F1F1F"
],
"bbox": [
-472,
-840,
472,
839
]
},
{
"label": "object",
"caption": "Broad open terrain fills the mid- and background, dominated by wind-blown grass in gold-green bands, scattered trees, broken arches, stone walls, and low hills. Paths and clearings create pale strips through the vegetation, while distant ruins appear as dark geometric silhouettes against a hazy sky. The environmental detail sharpens toward the foreground and dissolves into muted gray-green and tan masses behind the player.",
"tags": [
"open_field",
"ruins",
"grassland",
"autumnal_trees",
"broken_arches"
],
"palette": [
"#8A9671",
"#B3A478",
"#656252",
"#D6CAA0",
"#9A9280"
],
"bbox": [
-250,
-840,
304,
839
]
},
{
"label": "object",
"caption": "Upper-left health, stamina, and magic bars appear as three thin horizontal gauges stacked slightly offset from one another. Red occupies the top gauge, blue the middle, and green the lower portion, each contained in a narrow dark frame with subtle worn texture. The bars are flat, crisp, and overlay the soft background without occluding key scene elements.",
"tags": [
"hud",
"health_bar",
"stamina_bar",
"status_ui",
"overhead_overlay"
],
"palette": [
"#9C3334",
"#2E4654",
"#4F7A3A",
"#231F1E",
"#B5B0A3"
],
"bbox": [
-435,
-656,
-394,
-425
]
},
{
"label": "object",
"tags": [
"spectral_tree",
"glowing",
"background",
"floating_rocks",
"fantasy_environment"
],
"caption": "A towering spectral tree dominates the upper center of the scene, its glowing pale-gold branches spreading like a luminous canopy over broken stone ridges. Luminous foliage masses appear at the crown and along the trunk, while small floating rock fragments hover near the base and sides. The tree is rendered as a bright central mass against a washed sky, creating a strong vertical focal axis and radiating soft light into the surrounding haze.",
"palette": [
"#EEDFA9",
"#D9C787",
"#C4B796",
"#B6AC94"
],
"bbox": [
-472,
-174,
-247,
108
]
},
{
"label": "object",
"caption": "A lone player character stands with their back to the camera, facing the distant field. They wear a rounded steel helm with a dark visor, segmented metal armor over blue-gray cloth, and a worn brownish cloak hanging from the shoulders. The right arm extends downward and forward gripping a straight sword, while the left arm holds a pointed metal shield at the side. The figure is positioned on rough rock and grass, rendered in sharp focus with visible scratches, soot, and layered cloth folds under soft overcast light.",
"tags": [
"armor",
"helm",
"cloak",
"sword",
"shield",
"protagonist",
"elden_ring"
],
"palette": [
"#6F7A6C",
"#564F47",
"#3F4450",
"#8C7B67",
"#3D4B3A"
],
"bbox": [
-62,
-111,
327,
397
]
},
{
"label": "object",
"tags": [
"weapon",
"straight_sword",
"metal",
"blade"
],
"caption": "A straight steel blade extends diagonally downward to the left from the player's right hand. The edge is narrow and light-catching, while the crossguard and grip remain dark. The weapon points toward the ground and is partially framed by the lower HUD equipment icons.",
"palette": [
"#C6C2B7",
"#8B8478",
"#3B3530"
],
"bbox": [
259,
-249,
399,
-28
]
},
{
"label": "object",
"tags": [
"equipment_slot",
"sword_icon",
"hud",
"equipment"
],
"caption": "The middle equipment slot contains a weapon icon shaped like a long blade angled across its frame. The icon sits inside an ornate dark rectangular slot below the shield icon and is paired with skill text below.",
"palette": [
"#9A9183",
"#42413D",
"#1D1B19"
],
"bbox": [
212,
-587,
336,
-458
]
},
{
"label": "text",
"tags": [
"skill_text",
"ui_text",
"weapon_skill"
],
"caption": "Below the lower-left equipment slots, a small skill label appears in pale serif characters. It identifies the equipped weapon skill in a flat UI band.",
"palette": [
"#C8C1B0",
"#22211F"
],
"bbox": [
348,
-575,
371,
-467
],
"text": "Square Off"
},
{
"label": "object",
"tags": [
"shield",
"metal",
"weathered",
"equipment"
],
"caption": "A worn metal shield is held at the player's left side. Its face is pointed and slightly weathered, with darkened edges and pale reflective patches. The shield is seen edge-on to the camera, appearing as a vertical sliver beside the character.",
"palette": [
"#8E9397",
"#5E5851",
"#34302B"
],
"bbox": [
94,
-83,
203,
9
]
},
{
"label": "object",
"tags": [
"equipment_slot",
"shield_icon",
"hud",
"equipment"
],
"caption": "The uppermost equipment slot shows a shield icon inside a small weathered rectangular frame. The icon is light gray with dark detailing, aligned with the lower HUD grid and positioned above the sword slot.",
"palette": [
"#A79C8B",
"#4A4640",
"#201E1C"
],
"bbox": [
80,
-585,
182,
-450
]
},
{
"label": "object",
"caption": "The lower-left HUD contains a flask icon showing a rounded vessel glowing red-orange against a dark ornamental frame. It sits to the right of the shield and sword equipment slots and has a small quantity number beside it.",
"tags": [
"hud",
"flask_icon",
"equipment",
"glowing",
"ui_element"
],
"palette": [
"#C65435",
"#D8B866",
"#2D1F1A",
"#6B5A3E"
],
"bbox": [
248,
-449,
354,
-332
]
},
{
"label": "text",
"caption": "A HUD label appears beneath the flask icon in small pale serif type. The text identifies the selected consumable and its enchantment level, positioned over a dark horizontal band.",
"tags": [
"item_name",
"ui_text",
"flask",
"hud"
],
"palette": [
"#C9BFA9",
"#1F1D1A"
],
"bbox": [
363,
-452,
388,
-137
],
"text": "Flask of Crimson Tears +1"
},
{
"label": "text",
"caption": "A single small numeral appears to the right of the flask item name, indicating the remaining charge or quantity of the selected consumable.",
"tags": [
"quantity",
"number",
"hud"
],
"palette": [
"#D2C9B4",
"#1F1D1A"
],
"bbox": [
361,
-125,
388,
-90
],
"text": "4"
},
{
"label": "text",
"caption": "In the lower-right corner, a small rune counter appears as a dark bar with a glowing rune glyph followed by pale numerals. It is separated from the main scene by a faint border and remains legible against the darker grass and rock.",
"tags": [
"currency",
"rune_counter",
"ui_text",
"hud"
],
"palette": [
"#D1CAB6",
"#2A241D"
],
"bbox": [
402,
554,
435,
669
],
"text": "1248"
},
{
"label": "object",
"tags": [
"hud",
"status_emblem",
"medallion",
"ornamental",
"ui_element"
],
"caption": "A small ornate circular emblem sits at the far left of the status bars. It has a dark metallic ring, pale inner detailing, and a small arrow-like pointer near its upper edge. The icon is rendered in low contrast against the bright sky but remains distinct as a HUD element.",
"palette": [
"#6F614E",
"#342C24",
"#B6AB8B"
],
"bbox": [
-423,
-762,
-368,
-682
]
},
{
"label": "object",
"caption": "A delicate navigation compass floats near the upper center, with a central vertical tick and a horizontal pointer line ending in ornamental arrowheads. Direction letters sit to the left and right of the center marker. The UI glyph is pale and thin, almost blending into the bright sky.",
"tags": [
"compass",
"navigation",
"hud",
"direction_marker"
],
"palette": [
"#C8C2B1",
"#4C4942",
"#2A2825"
],
"bbox": [
-437,
-130,
-394,
121
]
},
{
"label": "text",
"tags": [
"compass_label",
"direction",
"hud_text"
],
"caption": "A single small pale letter appears at the left side of the upper compass marker. It is rendered in a thin sans-serif style and functions as a cardinal direction label.",
"palette": [
"#D8D2C3",
"#4D4941"
],
"bbox": [
-430,
-132,
-402,
-107
],
"text": "N"
},
{
"label": "text",
"tags": [
"compass_label",
"direction",
"hud_text"
],
"caption": "A single small pale letter appears to the right of the compass center. It matches the thin HUD lettering and marks a cardinal direction.",
"palette": [
"#D4CFC1",
"#4C4841"
],
"bbox": [
-430,
99,
-402,
118
],
"text": "E"
},
{
"label": "object",
"caption": "A broad stone outcrop and ledge occupy the lower frame, forming the surface on which the player stands. Weathered rock faces, shallow cracks, scattered pebbles, and tufts of grass are visible in close detail, while the stone slopes down toward the lower-left path. The foreground surface is dark and textured, anchoring the character and contrasting with the lighter grass beyond.",
"tags": [
"rock",
"ledge",
"foreground",
"weathered",
"path"
],
"palette": [
"#8A7D66",
"#5D5244",
"#3B3228",
"#A8967D",
"#4F4437"
],
"bbox": [
152,
-840,
472,
839
]
},
{
"label": "object",
"caption": "Dense tall grass covers the central midground and extends behind the character, bending strongly toward the left and right. Blades catch pale golden highlights, forming bright streaks over darker green and brown shadow pockets. The grass partially conceals the lower torso and feet of the figure and creates a textured horizon of light and shadow masses.",
"tags": [
"grass",
"wind",
"midground",
"landscape",
"soft_focus"
],
"palette": [
"#6E7A54",
"#A39467",
"#C8B98C",
"#3F4632",
"#2D2F22"
],
"bbox": [
-46,
-563,
289,
602
]
},
{
"label": "object",
"caption": "A small armored figure stands on a dirt track at the left side of the midground. The figure is seen from a distance, holding a long spear or staff-like object, with a torch or warm light source producing a faint orange glow near the body. The scale and detail are reduced by distance, making it read as a secondary encounter in the open field.",
"tags": [
"enemy",
"soldier",
"spear",
"distant_figure",
"torchlight"
],
"palette": [
"#5B5146",
"#8D5B39",
"#322A26",
"#B3865A"
],
"bbox": [
89,
-630,
172,
-571
]
},
{
"label": "object",
"caption": "A second armored figure stands further along the same dirt road near a ruined stone arch. The figure is small and hazy, holding a vertical weapon or staff, and faces the area near the first soldier. Warm glow appears around the lower body, suggesting torchlight or a nearby fire source.",
"tags": [
"enemy",
"soldier",
"staff",
"distant_figure",
"ruins"
],
"palette": [
"#574C41",
"#91623C",
"#2B231F",
"#C28B58"
],
"bbox": [
62,
-491,
129,
-438
]
}
],
"bbox_coord_space": "abs_centralized",
"bbox_format": "yxyx"
}
Shown formatted for reading; Copy gives the same JSON. The original was a single line.
Image and prompt by the OpenMOSS team: assets/images/011 in the MOSS-Image repo (Apache 2.0).
